The game of death "Blue whale" came to Bosnia?! Children are slowly playing the morbid game, parents don't even know what they are doing! (PHOTO) (VIDEO)

The most vulnerable populations of this game are teenagers, precisely because they are faced with the most significant life crisis, identity crisis

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Terrible Internet phenomenon, suicidal game "Blue Whale", which is associated with a series of suicides among young people in different countries, originates from Russia, and it came to Bosnia and Herzegovina, says "avaz.ba".

The ghostly game, the Blue Whale, arrived in the Balkan: Children receive these messages with disturbing challenges, the final step is suicide (PHOTO) (VIDEO)

Psychologist Dzenan Skelic claims that, who has been contacted by parents, asking for advice.

I talked to few visibly disturbed parents, who call me and they don't know what to do - said Skelic. 

Let us recall, it is an online game over social networks, where teenager has to complete daily tasks. There are fifty of them, and every next one is more bizarre and more morbid from the last. First few are relatively harmless, like drawing the blue whale on the hand, and later ones include watching bizarre or horror movies, avoiding parents and self-inflicted injuries, and the fiftieth is suicide. The game is shared over network under symbols "Blue Whale, "Sea of Whales", "i am in the game", "wake me up in 4:20", "F58" and many other. 

Foto: Telegraf Foto: Telegraf

Even though there have been no related death cases connected to this game in Bosnia and Herzegovina, the trend came from Russia, and it is presumed that the game took over 130 young lives in Russia.

According to Skelic, children in Bosnia and Herzegovina installed this game, and it is hard to follow which child started playing it. 

- I heard that children opened and searched for the game. It is very hard to see if someone starts playing the game, considering that it is about trivial in order to cause addiction - he considers.

Foto:  Profimedia/TASS Foto: Profimedia/TASS

This game was designed by Filip Budeikin (21), who was detained on charges that he lead at least 16 high school girls to kill themselves who participated in the game.

The most vulnerable populations of this game are teenagers, precisely because they are faced with the most significant life crisis, identity crisis, explains Skelic. Situation is additionally complicated because you can't act preventively. While parents are rightly concerned, an Internet specialist and software engineer Amel Spahic points out that there are certain ways through which parents can protect their children.

- The protection of the social networks is very difficult to conduct via direct supervision, because children can always find a way to get in touch with monsters. However, the so-called "Social media trackers" provides the ability to protect the social interaction that contain words or phrases that may indicate an inappropriate conversation or post - he advises.

(Telegraf.co.uk)

 

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